Rain on Market Stones
Wet alleys, late lanterns, and a clue that refuses to stay buried.
City Music
City music for RPG markets, alleys, docks, masquerades, councils, and crowded streets with secrets underfoot.
These scene tracks support investigations, social play, pursuit, and urban downtime without forcing the whole session into one mood.
Filter by mood in the SoundPad when the city shifts from lantern-lit calm to midnight trouble.
Scene tracks
Wet alleys, late lanterns, and a clue that refuses to stay buried.
Elegant shadows for masked courts, poisoned smiles, and secrets traded softly.
Fast rooftop pursuit music for escapes, leaps, guards, and breathless choices.
Foggy harbor ambience for smuggling, dockside meetings, and low-tide secrets.
Wet alley pressure for informants, thieves, and dangerous bargains.
Rainy street tension for clues in gutters and suspects slipping through alleys.
A bright short festival cue for entrances, announcements, and friendly scenes.
A shorter rooftop chase cue for quick escapes, leaps, and near misses.
A short harbor cue for wet ropes, quiet signals, and suspicious departures.
A very short dockside signal for clue reveals and foggy handoffs.
A tense alley alternate for informants, debts, and bargains under bad light.